﻿package frEngine.effectEditTool.parser.def
{

    public class EAttributeType extends Object
    {
        public static const Visible:String = "Visible";
        public static const X:String = "X";
        public static const Y:String = "Y";
        public static const Z:String = "Z";
        public static const ScaleX:String = "ScaleX";
        public static const ScaleY:String = "ScaleY";
        public static const ScaleZ:String = "ScaleZ";
        public static const ScaleXYZ:String = "ScaleXYZ";
        public static const RotationX:String = "RotationX";
        public static const RotationY:String = "RotationY";
        public static const RotationZ:String = "RotationZ";
        public static const U:String = "U";
        public static const UTile:String = "UTile";
        public static const V:String = "V";
        public static const VTile:String = "VTile";
        public static const UVRotate:String = "UVRotate";
        public static const UVCenterScale:String = "UVCenterScale";
        public static const UVScale:String = "UVScale";
        public static const SwordShut:String = "SwordShut";
        public static const Alpha:String = "Alpha";
        public static const Blight:String = "Blight";
        public static const Color:String = "Color";
        public static const UpRadius:String = "UpRadius";
        public static const DownRadius:String = "DownRadius";
        public static const RimLight:String = "RimLightColor";
        public static const MaskU:String = "MaskU";
        public static const MaskV:String = "MaskV";
        public static const MaskUVScale:String = "MaskUVScale";
        public static const MaskUVRot:String = "MaskUVRot";
        public static const MaskAlpha:String = "MaskAlpha";
        public static const RimLightStrength:String = "RimLightStrength";
        public static const UV:String = "UV";
        public static const SelectLineRoad:String = "SelectLineRoad";

        public function EAttributeType()
        {
            return;
        }// end function

    }
}
